This is an exciting opportunity work on an impactful new IP as Unreal Engine Expert joining our Game Design team.
Experienced Unreal Engine expert to join us as a key real-time team member as we build an Unreal Version of our VR and crypto enhanced Metaverse game. You will collaborate with our team of programmers, artists, and game designers to create a high quality Unreal Engine version of the crypto enabled game.
Founded on the vision of creating empowering Metaverse games and experiences, U.A.Fabrica is a global alignment of some of the most talented and creative people in the emerging worlds of of web3 and VR gaming.
Strong background as a CG Generalist
Previous work experience in one of the following focus areas: shading, lighting, scripts/pipeline work, optimization, VFX
Strong prototyping skills
Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine
Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find best compromises
Solid understanding of trigonometry and vector math
Experience with programming languages such as Python and C++
Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner
Bonus Skills and Experience
Understanding and ability to communicate to others how the various parts of a computer work together to render a scene, from loading the data from the hard drive to presenting it as an image to the player
Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal
Knowledge of particle systems in Unreal Engine
Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal
Knowledge of virtual production real-time compositing using Composure in Unreal.
Understanding of Take Recorder in Unreal
Ability to create reusable import protocols using Unreal
Understanding of Adobe Suite (Substance, Designer, Photoshop)
Experience with Quixel Suite (Megascans, Bridge, and/or Mixer)
Experience with Perforce
This position can be conducted entirely via remote if required.
To apply please fill out the contact form below.